Post by Spookypatrol [Delia] on Apr 26, 2015 16:38:41 GMT -5
More armaments may be added in the future.
Any object bought may be sold back to this shop, for a 50% refund.
Note: Tiers do not denote prerequisites. They simply denote the strength (and, in accordance, price) of guild upgrades.
Tier 1
Blade Trap
Stat Increase: +10 Attack
Cost: 2,000 rupees
Max 10 per Guild.
Tier 2
Siege Cannon
Stat Increase: +20 Attack
Cost: 5,000 rupees
Max 8 per Guild
Tier 3
Basic Ballista
Stat Increase: +35 Attack
Cost: 8,000 rupees
Max 5 Ballistas per Guild
Beamos
Stat Increase: +40 Attack
Cost: 10,000 rupees
No limit on Beamos amount.
Tier 4
Simple Mangonel
Stat Increase: +45 Attack
Cost: 12,000 rupees
Max 4 Mangonels per Guild
Simple Trebuchet
Stat Increase: +50 Attack, +5% accuracy to Attacking
Cost: 15,000 rupees
Max 4 Trebuchets per Guild; Accuracy boost does not stack; if other accuracy boosting upgrades are present, the highest boost is used for calculations.
Tier 5
Beamos Turret
Stat Increase: +80 Attack, +10 Defense
Cost: 20,000 rupees
No limit on Beamos Turret amount.
Tier 6
Iron Golem
Stat Increase: +100 Attack, +20 Defense
Cost: 35,000 rupees
Max 4 per guild.
Tier 7
Tandem Blast Turret
Stat Increase: +300 Attack, -20% accuracy to Attacking
Cost: 50,000 rupees
Max 3 per Guild. If a high accuracy upgrade is owned, it reduces the accuracy penalty on this upgrade. Accuracy penalty does not stack.
Tier 8
Ancient Turret
Stat Increase: +200 Attack, +15% accuracy to Attacking
Cost: 65,000 rupees
Max 4 per Guild. Accuracy does not stack.
Tier 9
Ancient Statue
Stat Increase: +280 Attack, +50 Defense
Cost: 80,000 rupees
Max 3 per Guild.
Tier 10
Goddess Warrior Statue
Stat Increase: +400 Attack, +100 Defense
Cost: 100,000 rupees
Max 2 per Guild.
Any object bought may be sold back to this shop, for a 50% refund.
Note: Tiers do not denote prerequisites. They simply denote the strength (and, in accordance, price) of guild upgrades.
Tier 1
Blade Trap
Stat Increase: +10 Attack
Cost: 2,000 rupees
Max 10 per Guild.
Tier 2
Siege Cannon
Stat Increase: +20 Attack
Cost: 5,000 rupees
Max 8 per Guild
Tier 3
Basic Ballista
Stat Increase: +35 Attack
Cost: 8,000 rupees
Max 5 Ballistas per Guild
Beamos
Stat Increase: +40 Attack
Cost: 10,000 rupees
No limit on Beamos amount.
Tier 4
Simple Mangonel
Stat Increase: +45 Attack
Cost: 12,000 rupees
Max 4 Mangonels per Guild
Simple Trebuchet
Stat Increase: +50 Attack, +5% accuracy to Attacking
Cost: 15,000 rupees
Max 4 Trebuchets per Guild; Accuracy boost does not stack; if other accuracy boosting upgrades are present, the highest boost is used for calculations.
Tier 5
Beamos Turret
Stat Increase: +80 Attack, +10 Defense
Cost: 20,000 rupees
No limit on Beamos Turret amount.
Tier 6
Iron Golem
Stat Increase: +100 Attack, +20 Defense
Cost: 35,000 rupees
Max 4 per guild.
Tier 7
Tandem Blast Turret
Stat Increase: +300 Attack, -20% accuracy to Attacking
Cost: 50,000 rupees
Max 3 per Guild. If a high accuracy upgrade is owned, it reduces the accuracy penalty on this upgrade. Accuracy penalty does not stack.
Tier 8
Ancient Turret
Stat Increase: +200 Attack, +15% accuracy to Attacking
Cost: 65,000 rupees
Max 4 per Guild. Accuracy does not stack.
Tier 9
Ancient Statue
Stat Increase: +280 Attack, +50 Defense
Cost: 80,000 rupees
Max 3 per Guild.
Tier 10
Goddess Warrior Statue
Stat Increase: +400 Attack, +100 Defense
Cost: 100,000 rupees
Max 2 per Guild.