Beginner's Guide to Dungeons & Darknuts



Creating a Character




Creating a character on DnD can be a daunting task, but hopefully this guide will make it a little bit easier! The first thing to consider is what you’re interested in playing: Name, Race, Gender, Class/Role, etc! Please see the headers below to help you decide on what to choose.



Restarting a Character / Creating a New Character



Characters may be remade if a player is unhappy with their choices. Please note, what you’re allowed to carry over into a new character is at admin discretion, and the frequency to which you can change characters is also up to discretion. Restarting a character is a lot of work for the Admins, so please be patient and considerate! Both complete character reworks and class or subclass changes are permitted.



Starting Wealth, Stats, Inventory, etc


*All new characters start with 100 rupees, with no attack or defense stats, 60 hp, no skills, an empty inventory, and at level 1. Characters begin with 5 Skill Slots and 1 Feat Point.

They may spend these rupees as they wish at any of the shops, and will then deduct the cost of the item they bought from their total rupees. Rupee totals are posted in a member's profile/miniprofile.

*Note: Because of low player count and the average level range of existing players, a new player may request to be boosted to a higher starting level in order to keep up with current content. If they’d prefer to start small they may do so as well, and can be scaled for group content if necessary.

Staff is in charge of updating all stats, inventory changes, etc, so please be patient with us while we update your information! Usernames, character lore, and other non-statistical information can be changed by the player at any time.



Choosing a Race



Users may select any race currently available in the “Races” Board. Please note that all races do not have any stats, skills, or abilities, and are alignment-neutral. This is to encourage players to choose a race based on roleplay interest and flexibility instead of class optimization.



Choosing an Alignment



The Alignment System for Dungeons and Darknuts is a bit different from a traditional tabletop RPG. The alignment system is themed around the Triforce’s components: Power, Wisdom, and Courage. While character Alignment is mostly for roleplay purposes, there are a few class skills and feats that rely on player alignment to function, and so choosing an Alignment is mandatory. Please see “Character Alignment” for more information.



Choosing a Class



Users may choose to play any available class of their choice. To view a full list of classes along with their roles, please visit the ”Class Information” page.

Once you have chosen your class you will be granted their starting stats and their starting skill for free. To view a class’s starting stats and skill, please visit the individual class’s primary page, featured in the “Classes” Board.
For a list of all skills a Class and a Subclass can learn, please visit their respective Class and Subclass pages in the “Skill Training” Sub-Board.

*If there is a class you would like to play that is not on the current list, please contact either Spookypatrol [Delia] or SICARII the Face-Stealer and they will evaluate whether or not a new class can be added to fit your desired playstyle.



Pet Classes:
If you choose to play a class with a permanent or temporary pet, you may customize your pet (unless otherwise stated) through the ”Minion and Familiar Customization Shop” found in the Skill Training Sub-Board.



Subclassing and Secondary Classing



Upon reaching level 20, all classes (with the exception of Visimorph) may select one of their Subclasses to spec into. Once a subclass has been chosen, the character may not choose another subclass unless they wish to reset or partially reset their character. The player will no longer gain access to new skills from their primary class and will instead gain access to new skills in their subclasses up through level 50.

At level 50 (Tier 6), players will gain access to a Secondary Class (with the exception of Visimorph). This Secondary Class can be any class available (again, with the exception of Visimorph). Players are given access to 2 Secondary Class Skill Slots at level 50, and gain an additional Secondary Class Skill Slot every even-Tier above Tier 6 (Levels 70-79 and 90-99), for a total of 4 Secondary Class Skill Slots at maximum. At Tier 8 (Level 70), Players may choose a subclass for their Secondary Class.

Only skills from one’s chosen Secondary Class or Secondary Subclass can be slotted into the Secondary Skill Slots.



Mastery Skills



At Level 50, Players gain access to their Subclass Mastery Skill. This Skill is unique to a chosen Subclass and takes up its own slot, NOT one of the standard Skill Slots. At level 100, Players gain access to their Secondary Subclass Mastery Skill, which once again takes up its own Secondary Mastery Skill Slot.

*While Visimorph does not have access to Subclassing or Secondary Classing, Visimorphs still obtain Class Mastery Skills at levels 50 and 100.



Feats



All players begin with 1 Feat Point at level 1, and gain 1 additional Feat Point every half-tier (5 levels). They are not required to spend all Feat Points at once and may save up to spend them at higher tiers. Feats generally provide passive benefits to characters and are not restricted by class or race. While most Feats do not have prerequisites, a few do have some requirements in order to apply. These Feats will have their requirements listed under “prerequisite.”

See Feats for a list of currently-available feats.



Leveling Up



Members level up by participating in forum games and adventures, including Quests, Competitions, and other activities. Members also level up based on their post count. Post count requirements for level up is based on the player's tier. For more information, please view this thread: "Tiers and Formulas". *Note: General Discussion does not count towards post count. Administrators will automatically level players based on their participation in a given activity.

Every level past 1, a member gains +1 Attack, +1 Defense, +1 Competency, and 20 hp. Every five levels players unlock new class Skills and gain an additional Feat Point, and every ten levels players are upgraded to a new Tier, allowing them to purchase items from higher-Tier equipment shops.



Level Unlocks:
Every Half-Tier (5 Levels), players unlock 2 new Skills for their Class or Subclass, and 1 Feat Point.
Every Odd-Tier beyond Tier 1 (Levels 20-29, 40-49, 60-69, 80-89, and level 100), players unlock an additional Skill Slot up to a Maximum of 10.
Beginning at Tier 3 (Level 20), players unlock their Subclass.
Beginning at Tier 4 (Level 30), players can Enchant their Weapons.
Beginning at Tier 5 (Level 40), players unlock the ability to obtain equipment with Rune Slots, as well as the ability to craft and buy Runes.
Beginning at Tier 6 (Level 50), players unlock their Secondary Class, and their Subclass Mastery.
Beginning at Tier 8 (Level 70), players unlock their Secondary Subclass.
At Level 100 (Tier 11), players unlock their Secondary Subclass Mastery.



Earning Currency



Rupees:
Rupees are earned by completing quests, participating in activities, selling items, and playing minigames. The amount won is determined by administrators managing the activities. Sometimes, but not always, a rupee reward will be posted at the beginning of an activity.



Force Gems:
Force Gems can be earned by participating in PvP, and occasionally in chests or as rewards from Dungeons and Minibosses/Bosses. This currency can be spent exclusively at the ”Battle Shop”.



Mon:
Mon are earned exclusively through trade with Kilton at his “Fang and Bone” Shop. Monster Parts can be traded for Mon, which can be used to buy different Monster Parts or other Crafting Materials.



General Shopping



A player may visit shops to spend their rupees. Once the player has chosen what to purchase, they must post what they wish to buy, and an administrator will add the item to the player's profile and will deduct the appropriate amount of rupees from their bank. There are a variety of Shops on DnD, so feel free to look around!

Some shops have rotating inventory (such as Beedle’s Shopshop), or special mechanics (such as the Auction House). Please view the ”Bazaar” for all general shops. For Tier-Based Equipment Shops, please see below.

Gear:
All players have a variety of Gear Slots:

  • Main Hand – Their primary weapon, purchasable at the Weapon Shop of their appropriate Tier, or dropped by Dungeons, Minibosses, and Bosses.

  • Off-Hand – Their secondary weapon, shield, tome, etc. Purchasable at the Weapon Shop or Armor Shop of their appropriate Tier, or dropped by Dungeons, Minibosses, and Bosses.

  • Head – Armor Slot for helmets and hoods. Obtainable in Dungeons, or off of Minibosses and Bosses.

  • Body – Armor Slot, Purchasable at the Armor Shop of their appropriate Tier, or dropped by Dungeons, Minibosses, and Bosses.

  • Gloves - Armor Slot for gloves. Obtainable in Dungeons, or off of Minibosses and Bosses.

  • Boots - Armor Slot for boots and other footwear. Obtainable in Dungeons or off of Minibosses and Bosses.

  • Cloak – Utility Slot for cloaks. Obtainable in Dungeons, off of Minibosses and Bosses, in the Battle Shop, or from the Auction House.

  • Mask – Utility Slot for Masks. Obtainable in Dungeons, off of Minibosses and Bosses, or from the Auction House.

  • Eyepiece – Utility Slot for Eyepieces. Grant accuracy and secondary effects. Obtainable in Dungeons or off of Minibosses and Bosses.

  • Fingers – Utility Slot for Rings. Grant passive effects. Obtainable in Dungeons, off of Bosses and Minibosses, the Auction House, or purchasable through Beedle’s Shopshop.

  • Ears - Utility Slot for Earrings. Grant passive effects. Obtainable in Dungeons, off of Bosses and Minibosses, the Auction House, or purchasable through Beedle’s Shopshop.

  • Wrists - Utility Slot for Bracelets. Grant passive effects. Obtainable in Dungeons, off of Bosses and Minibosses, or the Auction House.

  • Neck - Utility Slot for Necklaces and Neck Pieces. Grant passive effects. Obtainable in Dungeons, off of Bosses and Minibosses, or the Auction House.

  • Scepter – Utility Slot for Scepters, Rods, and other Magical Staves with active effects. Obtainable in Dungeons, off of Bosses and Minibosses, or the Auction House.

  • Instrument – Utility Slot for Instruments with active effects. Instruments can be found in Dungeons or, purchased through Beedle’s Shopship. Songs for Instruments can be purchased at the “Music Box House.”

  • Utility – Utility Slot for various pieces of miscellaneous equipment, such as the Megaton Hammer, Gale Boomerang, Spinner, with active effects. Utility Slot items can be found in Dungeons, through Minibosses and Bosses, or through the Auction House.

  • Charm - Utility Slot for Charms and Baubles. Grant passive effects. Obtainable in Dungeons, off of Bosses and Minibosses, in the Battle Shop, or the Auction House.

  • Medallion – Utility Slot for special medallions with both passive and active effects. Purchasable in the Battle Shop.

  • Bottles – Container Slot for Empty Bottles. Bottles may be filled with a variety of useful consumables, such as potions and fairies. Obtainable through Dungeons, Minibosses and Bosses, purchasable through Beedle’s Shopship, the Battle Shop, and through the Auction House. Maximum 4.

  • Rations – Container Slot for Food from the “Cooking Pot” (Under Construction). Maximum 4.

  • Bags – Container Slot for Magic Powder Bags (Max 1) and Bomb Bags (Max 3). Obtainable through Dungeons, Minibosses and Bosses, purchasable through Beedle’s Shopship, and through the Auction House.



Enchanting and Enhancing Weapons and Armor:
Enchantment: Weapons can be Enchanted with different elements or effects at the “Enchantment Shop” once a player has reached Tier 4 (Level 30+).



Slotting Runes: Beginning at Tier 5 (Level 40), certain Gear will include Rune Slots which Runes can be applied to, granting bonus stats. All available Runes can be purchased through the “Rune Distillation Facility.” In the future, runes may be dropped from Dungeons, Minibosses, and Bosses.



Upgrading Gear: Unique Gear (attained from Roleplay, Bossing, etc) can be Upgraded to a higher Tier at the “Equipment Enhancement Emporium”. This way, any gear that has traits that you like but has fallen off in stats at higher levels can be upgraded to gain appropriate stats for your tier.



Items
While many items can be purchased from shops in the Bazaar, items are commonly found during adventures as well. Bosses and Minibosses guarantee equipment drops for all players, and some chests can contain items and equipment, too.

Players can hold as many items as they’d like in their Inventory. Any unslotted Gear is automatically placed in their Inventory. Some items can be used directly from one’s Inventory and do not need to be slotted (ie Deku Nuts, Ember Seeds, etc).



Roleplaying



One of the major parts of Dungeons & Darknuts is its Roleplaying, where users can engage in direct interaction with fellow players’ characters. Roleplaying sessions are split into three categories:

Canon PbP: PbPs, or Play-by-Posts, are the primary form of RPing on Dungeons & Darknuts. There can be multiple PbPs going on at once, provided players wish to split up into smaller groups or do background/side stories for their characters. All events occurring in these PbP sessions (the primary story or any side stories) are considered canon to the main storyline. Rarely some storylines will be retconned or removed from canon if agreed upon by the pertinent players.

GMed: GMed Roleplays are sessions that are more strictly guided by a GM. A GM will often set up more guided roleplay scenarios for players instead of giving players greater freedom in where the story should go.

Casual Roleplay: These are roleplay sessions that are non-canon to the boards’ main storyline. While some players have chosen to have “non-canon continuity” with their characters – considering non-canon threads to be “canon amongst each other” – generally speaking actions and events that occur in these non-canon threads do not affect the progression or growth of characters. These are here to be low-pressure, often silly options for playing characters in situations they normally wouldn’t find themselves in!



Combat



Combat in DnD is done on a turn-based system, where players may perform a variety of actions from using basic attacks, skills, equipment actives, items, and special actives. Almost all actions have a cooldown and duration. Please see the “Mechanics” Sub-Board for information on secondary effects, player stats, and other combat information. The ”Formulas” Sub-Board may also provide some helpful information on the Order-of-Operations for damage numbers, Skill Check information, and Combat rotation depending on enemy type.

Healing Rule: Please note that heals may NOT be used outside of combat. This is to prevent players from spam-healing allies within dungeons to full health because of cooldown functionality.



Dungeon-Delving



Dungeons are more extensive adventures that involve a mixture of combat, roleplay, and puzzle solving. Each dungeon includes a Miniboss and a Boss (unless it is a Mini-dungeon, where either a Miniboss or a Boss will be present, but not both). Dungeons sometimes, but not always, include a grid, and Dungeons are always GMed.



Miniboss & Boss Fights



Bosses and Minibosses may be tackled in isolated fights outside of Dungeons and Mini-Dungeons. These Minibosses and Bosses are run by GMs and drop standard Boss/Miniboss loot. The exact mechanics of the Bosses/Minibosses are determined by the specific fight and the GM. Bosses/Minibosses are very commonly run, and usually there is one active at any time or up shortly after the last one goes down, time permitting for the GMs.



Other Notes



Currently, Guilds have limited function due to low player count. You may still create your own guild or join an existing one, but do know that many of the features such as Guild Combat are currently inactive.

Shoutbox

twilightstarr [Euca]: And then Mandandla had the nerve to not even do that seed attack... May 29, 2015 16:49:09 GMT -5
twilightstarr [Euca]: But oh well, I got through it and thats what I care about. May 29, 2015 16:49:54 GMT -5
Spookypatrol [Delia]: messing with the mibbit settings... Just gonna use base mibbit for now May 29, 2015 16:49:56 GMT -5
Spookypatrol [Delia]: playing with some skins though, but it takes AGES to make the color changes go live -___- May 29, 2015 16:50:10 GMT -5
Spookypatrol [Delia]: I can add custom smileys later though :3 May 29, 2015 16:50:49 GMT -5
twilightstarr [Euca]: But its in my head... May 29, 2015 16:52:10 GMT -5
Spookypatrol [Delia]: OH DEAR GOD THE SKIN I CUSTOMIZED LOOKS AWFUL May 29, 2015 16:53:07 GMT -5
Spookypatrol [Delia]: I hate how long it takes to update >< May 29, 2015 16:53:14 GMT -5
twilightstarr [Euca]: Approaching the High school. Im not sure how late this will go but I might not be back. May 29, 2015 16:53:33 GMT -5
twilightstarr [Euca]: See you guys later. May 29, 2015 16:53:48 GMT -5
Spookypatrol [Delia]: cya May 29, 2015 16:55:09 GMT -5
Spookypatrol [Delia]: oo i can do images. May 29, 2015 16:57:09 GMT -5
Deleted: Hi all. May 29, 2015 16:59:28 GMT -5
Deleted: Hey* May 29, 2015 17:00:01 GMT -5 *
Spookypatrol [Delia]: heya May 29, 2015 17:04:51 GMT -5
Spookypatrol [Delia]: Ok I gotta get going. I'll keep messing with mibbit later May 29, 2015 17:25:36 GMT -5
FEZ [Gouyara]: What happened to blaming Saturn? May 30, 2015 8:59:58 GMT -5
twilightstarr [Euca]: Mars is more relevant in this case. May 30, 2015 10:11:48 GMT -5
twilightstarr [Euca]: I dont get it, I get here and nothing seems to be happening. I leave and miss pages of stuff... May 30, 2015 10:12:14 GMT -5
unsubtlety [Fournier]: We are mostly chatting in the chatroom May 30, 2015 10:25:55 GMT -5
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