Post by Spookypatrol [Delia] on Nov 29, 2018 13:03:23 GMT -5
Welcome, Naturalists! Wishing to specialize as a Stoneshaper? Purchase a skill below and you will be locked into your new Stoneshaper class!
Spell:
Stoneskin: The Stoneshaper provides a single ally (including his/herself) a layer of magical stoneskin, reducing all incoming damage by 60% and reducing critical strike chance of all enemies on the target by 30% for 2 rounds. The mitigation does not stack with any other source of mitigation. 7 round cooldown after the effect ends.
Rupee Cost: 300
Spell:
Earthen Companion: The Stoneshaper morphs their Beast Companion, turning it into an Earth Elemental. This Earthen Companion has 20% of the Naturalist’s Attack, 45% of the Naturalist’s Defense, and 35% of the Naturalist’s HP, in addition to 5% bonus acc and 5% bonus mitigation, and is immune to bleeds. The Companion must pass its own accuracy checks. The Earthen Companion attacks automatically on the Naturalist’s turn, but may attack any target of choice.
In addition, the Stoneshaper may choose one of the following bonus traits for their companion. Additional skills may be purchased for 100 rupees, with the cost increasing by 100 rupees per trait purchased. Each trait may only be purchased once.
Hardened Shell: +10% bonus mitigation.
Sharpened Stones: Gives the companion a skill active. The next attack used by the Companion has +20% acc, and an additional +30% chance to inflict Vulnerability for 2 rounds. 5 round cooldown.
Blunt Strikes: +15% chance to cause Concussion for 2 rounds on attacks.
Companion Intercept: Every time the Stoneshaper is hit, there is a 10% chance that the Companion will intercept the attack instead. This intercept may only occur once every 2 rounds.
Solid as a Rock: The Earthen Companion is immune to Knock Back/Pull In, Stagger, and Trip, and has the Oblivious status at all times.
If the companion dies, the Naturalist may resurrect him/her 2 rounds after it has fallen. Resurrecting the companion requires a full turn’s action.
This skill may not be used with Summon Beast Companion.
Rupee Cost: 300
Spell:
Precipice Barrier: Creates a stone barrier around an ally, which has its own HP equal to 30% of the Stoneshaper’s max hp and is immune to all DoTs. This barrier cannot attack or defend, but while it is up, the ally cannot be attacked directly. Upon breaking the Barrier, the defended ally has an opportunity to counterattack for his/her unmodified Attack stat +10% bonus accuracy, even if the barrier is broken on a turn that is not his/her own. This effect does not trigger if the barrier collapses on its own. The barrier automatically collapses after 3 rounds. 7 round cooldown after the barrier collapses.
Airborne enemies fly over the barrier, ignoring it.
Rupee Cost: 350
Spell:
Crystallize: This skill has different effects depending on if it’s used on an ally or enemy.
If used on an ally:
Provides a crystalline shield, increasing the target’s Defense by 40% and granting them a 10% block chance. In addition, spells used on the target have a 30% chance of being absorbed by the crystalline shield, increasing the block chance by 5% per spell absorbed. This effect lasts for 3 rounds.
If used on an enemy:
Encases the enemy in crystal, granting a 50% chance to Immobilize them for 1 round. If they are not Immobilized, they are Rooted instead for 2 rounds. While Crystallized (either Immobilized or Rooted), all physical attacks against the Crystallized target deal 25% bonus damage. Crystallizing a target must pass accuracy, but has a 10% bonus chance to hit.
8 round cooldown after the Crystalization expires.
Rupee Cost: 350
COMING SOON
NOTE: Once you choose a class specialization, you may NOT purchase skills from other specializations!
Tier 3: Levels 20-24
Spell:
Stoneskin: The Stoneshaper provides a single ally (including his/herself) a layer of magical stoneskin, reducing all incoming damage by 60% and reducing critical strike chance of all enemies on the target by 30% for 2 rounds. The mitigation does not stack with any other source of mitigation. 7 round cooldown after the effect ends.
Rupee Cost: 300
Spell:
Earthen Companion: The Stoneshaper morphs their Beast Companion, turning it into an Earth Elemental. This Earthen Companion has 20% of the Naturalist’s Attack, 45% of the Naturalist’s Defense, and 35% of the Naturalist’s HP, in addition to 5% bonus acc and 5% bonus mitigation, and is immune to bleeds. The Companion must pass its own accuracy checks. The Earthen Companion attacks automatically on the Naturalist’s turn, but may attack any target of choice.
In addition, the Stoneshaper may choose one of the following bonus traits for their companion. Additional skills may be purchased for 100 rupees, with the cost increasing by 100 rupees per trait purchased. Each trait may only be purchased once.
Hardened Shell: +10% bonus mitigation.
Sharpened Stones: Gives the companion a skill active. The next attack used by the Companion has +20% acc, and an additional +30% chance to inflict Vulnerability for 2 rounds. 5 round cooldown.
Blunt Strikes: +15% chance to cause Concussion for 2 rounds on attacks.
Companion Intercept: Every time the Stoneshaper is hit, there is a 10% chance that the Companion will intercept the attack instead. This intercept may only occur once every 2 rounds.
Solid as a Rock: The Earthen Companion is immune to Knock Back/Pull In, Stagger, and Trip, and has the Oblivious status at all times.
If the companion dies, the Naturalist may resurrect him/her 2 rounds after it has fallen. Resurrecting the companion requires a full turn’s action.
This skill may not be used with Summon Beast Companion.
Rupee Cost: 300
Tier 3.5: Levels 25-29
Spell:
Precipice Barrier: Creates a stone barrier around an ally, which has its own HP equal to 30% of the Stoneshaper’s max hp and is immune to all DoTs. This barrier cannot attack or defend, but while it is up, the ally cannot be attacked directly. Upon breaking the Barrier, the defended ally has an opportunity to counterattack for his/her unmodified Attack stat +10% bonus accuracy, even if the barrier is broken on a turn that is not his/her own. This effect does not trigger if the barrier collapses on its own. The barrier automatically collapses after 3 rounds. 7 round cooldown after the barrier collapses.
Airborne enemies fly over the barrier, ignoring it.
Rupee Cost: 350
Spell:
Crystallize: This skill has different effects depending on if it’s used on an ally or enemy.
If used on an ally:
Provides a crystalline shield, increasing the target’s Defense by 40% and granting them a 10% block chance. In addition, spells used on the target have a 30% chance of being absorbed by the crystalline shield, increasing the block chance by 5% per spell absorbed. This effect lasts for 3 rounds.
If used on an enemy:
Encases the enemy in crystal, granting a 50% chance to Immobilize them for 1 round. If they are not Immobilized, they are Rooted instead for 2 rounds. While Crystallized (either Immobilized or Rooted), all physical attacks against the Crystallized target deal 25% bonus damage. Crystallizing a target must pass accuracy, but has a 10% bonus chance to hit.
8 round cooldown after the Crystalization expires.
Rupee Cost: 350
Tier 4: Levels 30-34
COMING SOON