Post by Spookypatrol [Delia] on Jul 1, 2015 12:36:55 GMT -5
Shops:
-Beedle's Shopship has had its inventory rotated.
-The Equipment Swap Shop has been added in the Bazaar.
Mechanics:
-The Critical calculation mechanic has been changed. Criticals now occur on 1 instead of the accuracy number. Critical chance boosts add to the 1 base, meaning, for example, a player with a critical chance of 10% now crits on 1-11.
-The Team Attack mechanic has been adjusted. Team Attacks involving players that have multiple passive stat boosts are multiplicative, not additive. For example, if one player has 10% critical chance and another player in the same group has 10% critical chance, their combined critical is 10x10% for a total of 11% critical chance. The higher number is taken first, and the lower two are multiplied after individually. For example, if one player has 20% critical chance, another player has 10%, and the last player has 5%, the value is 23%.
General:
-PvP arena has been added, including Duels, Team Matches, and Free Matches.
Skills:
-Duelist's Riposte now only has a 50% chance to trigger in PvP.
-Songweaver's Invigorate Ally now has a 3-turn cooldown.
Items:
-Tattered Robes now grants a 10% boost to all defensive spells and heals.*
*The percentage bonus does not add to any percentage-based skill, rather it takes the percentage from the buff percentage and adds that. For example, with the tattered robes, A Warlock's Dark Shroud wouldn't give 10%+30% evasiveness, it would give 10% of 30 in bonus evasiveness, totaling 33% evasiveness.
-Magician's Robes now grants a 20% boost to all defensive spells and heals. Follows the same multiplicative rules as above.
-Beedle's Shopship has had its inventory rotated.
-The Equipment Swap Shop has been added in the Bazaar.
Mechanics:
-The Critical calculation mechanic has been changed. Criticals now occur on 1 instead of the accuracy number. Critical chance boosts add to the 1 base, meaning, for example, a player with a critical chance of 10% now crits on 1-11.
-The Team Attack mechanic has been adjusted. Team Attacks involving players that have multiple passive stat boosts are multiplicative, not additive. For example, if one player has 10% critical chance and another player in the same group has 10% critical chance, their combined critical is 10x10% for a total of 11% critical chance. The higher number is taken first, and the lower two are multiplied after individually. For example, if one player has 20% critical chance, another player has 10%, and the last player has 5%, the value is 23%.
General:
-PvP arena has been added, including Duels, Team Matches, and Free Matches.
Skills:
-Duelist's Riposte now only has a 50% chance to trigger in PvP.
-Songweaver's Invigorate Ally now has a 3-turn cooldown.
Items:
-Tattered Robes now grants a 10% boost to all defensive spells and heals.*
*The percentage bonus does not add to any percentage-based skill, rather it takes the percentage from the buff percentage and adds that. For example, with the tattered robes, A Warlock's Dark Shroud wouldn't give 10%+30% evasiveness, it would give 10% of 30 in bonus evasiveness, totaling 33% evasiveness.
-Magician's Robes now grants a 20% boost to all defensive spells and heals. Follows the same multiplicative rules as above.