Post by Spookypatrol [Delia] on Jun 23, 2015 14:22:31 GMT -5
Welcome, Magicians! Wishing to specialize as an Illusionist? Purchase a skill below and you will be locked into your new Illusionist class!
This shop is a work in progress. Please check back soon.
Spell, Passive, Pet:
Mirror Image: The Illusionist summons a copy of him/herself, which acts as an independent combatant. This copy has 35% of the Illusionist's Max HP, as well as 50% of the Illusionist's Attack and Defense and 15% bonus accuracy. The copy attacks on the same turn as the Illusionist, but deals separate damage, gains no benefit from stat modifications unless they are buffs cast in-combat, cannot be healed, and must pass its own accuracy check. It can be targeted by enemies, and if it is destroyed, the Illusionist may not summon a new Mirror Image for 6 of his/her turns. The Mirror Image is automatically cast at the beginning of combat with full hp, and the initial cast counts as a free action, allowing the Illusionist to perform a separate action on the same turn. Mirror Image may be despawned by the Illusionist at-will, but the Illusionist must wait the 6-turn cooldown period before spawning it again, or wait for combat to end. Team Attacks may not be made with the Mirror Image.
Rupee Cost: 300
Spell:
Personae Shift: The Illusionist may swap places with his/her Mirror Image or Basic Illusion. For the next 2 rounds, any attack that would have targeted the Illusionist attacks the Mirror Image / Basic Illusion instead. In addition, the Illusionist may perform a Competency check with a +10% bonus chance of success in order to convert their next attack or damaging spell into a Surprise Attack. 7 round cooldown.
Note: If a Basic Illusion is struck, it detonates as normal.
Rupee Cost: 300
Spell:
Mirrored Blast: Both the Illusionist and his/her Mirror Image attack in unison, adding their Competency stats together for a strong combined attack. This attack’s accuracy is based on the combined Attack plus the Illusionist's accuracy buffs, and is modified by any regular modifiers currently applied to the Illusionist. This attack counts as Arcane damage, and deals damage based on the Illusionist and the Mirror Image's Competency stats. 5 round cooldown.
Rupee Cost: 350
Spell, Buff:
Optical Illusion: The Illusionist bends the light around him/herself and 2 chosen allies, placing them into Stealth for 2 rounds. Stealth is broken normally (by attacking, being attacked, etc). Upon breaking Stealth the light-illusion flashes brightly, granting all Stealthed allies a 60% chance of Dazing their attacker or the target of their attack for 2 rounds automatically. 7 round cooldown.
Rupee Cost: 350
Spell, Buff:
Magnify Image: For the next 2 of the Illusionist's turns, the Illusionist's Mirror Image gains 100% of the Illusionist's Attack, Defense, and Competency stats instead of 50%, while retaining all other buffs and effects the Mirror Image would normally have. 5 round cooldown after the effect ends.
Special Rules: This skill may not be used with Mirrored Blast.
Rupee Cost: 400
Spell, Buff:
Image Impact: For the next 3 of the Illusionist's turns, all of the Mirror Image's attacks have a 50% chance to Concuss its target for 2 rounds and deal bonus damage equal to 30% of the Illusionist's Competency, as a percent, rounded up. (Ie if the Illusionist has 60 Competency, the Mirror Image gains 18% bonus damage.)
The Concussion percentage is affected by any CC modifiers applied to the Illusionist (Showmanship, Feats, etc).
4 round cooldown after effect expires.
Rupee Cost: 400
Spell:
COMING SOON
Rupee Cost: 450
Spell:
COMING SOON
Rupee Cost: 450
Spell:
COMING SOON
Rupee Cost: 500
Spell:
COMING SOON
Rupee Cost: 500
Spell:
COMING SOON
Rupee Cost: 550
Spell:
COMING SOON
Rupee Cost: 550
COMING SOON
NOTE: Once you choose a class specialization, you may NOT purchase skills from other specializations!
This shop is a work in progress. Please check back soon.
Tier 3: Levels 20-24
Spell, Passive, Pet:
Mirror Image: The Illusionist summons a copy of him/herself, which acts as an independent combatant. This copy has 35% of the Illusionist's Max HP, as well as 50% of the Illusionist's Attack and Defense and 15% bonus accuracy. The copy attacks on the same turn as the Illusionist, but deals separate damage, gains no benefit from stat modifications unless they are buffs cast in-combat, cannot be healed, and must pass its own accuracy check. It can be targeted by enemies, and if it is destroyed, the Illusionist may not summon a new Mirror Image for 6 of his/her turns. The Mirror Image is automatically cast at the beginning of combat with full hp, and the initial cast counts as a free action, allowing the Illusionist to perform a separate action on the same turn. Mirror Image may be despawned by the Illusionist at-will, but the Illusionist must wait the 6-turn cooldown period before spawning it again, or wait for combat to end. Team Attacks may not be made with the Mirror Image.
Rupee Cost: 300
Spell:
Personae Shift: The Illusionist may swap places with his/her Mirror Image or Basic Illusion. For the next 2 rounds, any attack that would have targeted the Illusionist attacks the Mirror Image / Basic Illusion instead. In addition, the Illusionist may perform a Competency check with a +10% bonus chance of success in order to convert their next attack or damaging spell into a Surprise Attack. 7 round cooldown.
Note: If a Basic Illusion is struck, it detonates as normal.
Rupee Cost: 300
Tier 3.5: Levels 25-29
Spell:
Mirrored Blast: Both the Illusionist and his/her Mirror Image attack in unison, adding their Competency stats together for a strong combined attack. This attack’s accuracy is based on the combined Attack plus the Illusionist's accuracy buffs, and is modified by any regular modifiers currently applied to the Illusionist. This attack counts as Arcane damage, and deals damage based on the Illusionist and the Mirror Image's Competency stats. 5 round cooldown.
Rupee Cost: 350
Spell, Buff:
Optical Illusion: The Illusionist bends the light around him/herself and 2 chosen allies, placing them into Stealth for 2 rounds. Stealth is broken normally (by attacking, being attacked, etc). Upon breaking Stealth the light-illusion flashes brightly, granting all Stealthed allies a 60% chance of Dazing their attacker or the target of their attack for 2 rounds automatically. 7 round cooldown.
Rupee Cost: 350
Tier 4: Levels 30-34
Spell, Buff:
Magnify Image: For the next 2 of the Illusionist's turns, the Illusionist's Mirror Image gains 100% of the Illusionist's Attack, Defense, and Competency stats instead of 50%, while retaining all other buffs and effects the Mirror Image would normally have. 5 round cooldown after the effect ends.
Special Rules: This skill may not be used with Mirrored Blast.
Rupee Cost: 400
Spell, Buff:
Image Impact: For the next 3 of the Illusionist's turns, all of the Mirror Image's attacks have a 50% chance to Concuss its target for 2 rounds and deal bonus damage equal to 30% of the Illusionist's Competency, as a percent, rounded up. (Ie if the Illusionist has 60 Competency, the Mirror Image gains 18% bonus damage.)
The Concussion percentage is affected by any CC modifiers applied to the Illusionist (Showmanship, Feats, etc).
4 round cooldown after effect expires.
Rupee Cost: 400
Tier 4.5: Levels 35-39
Spell:
COMING SOON
Rupee Cost: 450
Spell:
COMING SOON
Rupee Cost: 450
Tier 5: Levels 40-44
Spell:
COMING SOON
Rupee Cost: 500
Spell:
COMING SOON
Rupee Cost: 500
Tier 5.5: Levels 45-49
Spell:
COMING SOON
Rupee Cost: 550
Spell:
COMING SOON
Rupee Cost: 550
Class Mastery: Level 50
COMING SOON