Post by Spookypatrol [Delia] on Jun 23, 2015 14:09:49 GMT -5
Welcome, Archers! Wishing to specialize as a Marksman? Purchase a skill below and you will be locked into your new Marksman class!
This shop is a work in progress. Please check back soon.
Tier 3
Levels 20-24
Skill; Ranged:
Arc Shot: The Marksman fires an arrow in an arc, allowing the arrow to ignore any barriers or other collision between the Marksman and his/her target. If the arrow successfully strikes an enemy over a barrier, the enemy is automatically Confused. This attack additionally has a 2.3x crit bonus modifier. 4 round cooldown.
Rupee Cost: 300
Skill; Ranged:
Powered Bolt: The Marksman fires a piercing bolt, dealing standard damage. If it hits, it strikes an additional random enemy at a 20% penalty to both accuracy and damage, ceasing on a miss or a 4 additional hits. 6 round cooldown.
Special Grid Rules: Enemies must be in a direct line of sight. This can be diagonal.
Rupee Cost: 300
Tier 3.5
Levels 25-29
Skill; Ranged:
Ricochet Shot: The Marksman fires a special shot with expert aim, dealing standard damage to a primary target and ricocheting to a random adjacent target for 50% of the damage dealt to the first target. The ricochet does not need to pass accuracy, and will always deal 50% of the first hit's damage after all mods.
In addition, if the shot misses, the bolt still ricochets, allowing the Marksman to take an additional accuracy roll with 10% bonus accuracy to hit their initial target for 50% damage. 6 round cooldown.
Rupee Cost: 350
Skill; Ranged:
Pinning Bolt: The Marksman deals standard damage to a target, automatically Rooting them for 2 rounds and increasing all damage dealt to them by 20% for the duration of the Root. 5 round cooldown.
Rupee Cost: 350
NOTE: Once you choose a class specialization, you may NOT purchase skills from other specializations!
This shop is a work in progress. Please check back soon.
Tier 3
Levels 20-24
Skill; Ranged:
Arc Shot: The Marksman fires an arrow in an arc, allowing the arrow to ignore any barriers or other collision between the Marksman and his/her target. If the arrow successfully strikes an enemy over a barrier, the enemy is automatically Confused. This attack additionally has a 2.3x crit bonus modifier. 4 round cooldown.
Rupee Cost: 300
Skill; Ranged:
Powered Bolt: The Marksman fires a piercing bolt, dealing standard damage. If it hits, it strikes an additional random enemy at a 20% penalty to both accuracy and damage, ceasing on a miss or a 4 additional hits. 6 round cooldown.
Special Grid Rules: Enemies must be in a direct line of sight. This can be diagonal.
Rupee Cost: 300
Tier 3.5
Levels 25-29
Skill; Ranged:
Ricochet Shot: The Marksman fires a special shot with expert aim, dealing standard damage to a primary target and ricocheting to a random adjacent target for 50% of the damage dealt to the first target. The ricochet does not need to pass accuracy, and will always deal 50% of the first hit's damage after all mods.
In addition, if the shot misses, the bolt still ricochets, allowing the Marksman to take an additional accuracy roll with 10% bonus accuracy to hit their initial target for 50% damage. 6 round cooldown.
Rupee Cost: 350
Skill; Ranged:
Pinning Bolt: The Marksman deals standard damage to a target, automatically Rooting them for 2 rounds and increasing all damage dealt to them by 20% for the duration of the Root. 5 round cooldown.
Rupee Cost: 350