Post by Spookypatrol [Delia] on Jun 23, 2015 13:53:25 GMT -5
Welcome, Warriors! Wishing to specialize as a Berserker? Purchase a skill below and you will be locked into your new Berserker class!
This shop is a work in progress.
Tier 3
Levels 20-24
Skill:
Berserk: Entering a state of rage so intense that it gave the Berserker its namesake, for 3 rounds, the warrior gains +20% bonus damage and a +50% chance to bleed the target for 50% of his/her Attack stat over 3 turns, at the expense of 10% accuracy. If the Berserker lands a crit while in this stance, the bleed is guaranteed. The Berserker may perform a basic attack upon switching into this stance. 8 round cooldown.
Rupee Cost: 300
Skill:
Sundering Blows: The brutal strikes of the Berserker shred through the enemy's defenses, reducing the enemy's Defense stat by 5% every time the Berserker lands an attack or skill, up to 50% defense reduction. The reduction automatically decays back to 0 if the Berserker does not strike the enemy for 3 rounds. This effect is passive.
Additionally, the Berserker may choose to activate this skill in order to perform a basic attack that automatically shreds the target's Defense by 20%. This Defense loss is added to the Berserker's usual stacks, and decays in the same manner. 4 round cooldown.
Rupee Cost: 300
Levels 25-29
Skill:
Adrenaline: The Berserker has an intense thirst for battle, shining in the face of death itself. For every 10% maximum hp loss the Berserker suffers, he/she gains 5% damage bonus. In addition, he/she gains other benefits upon reaching certain HP thresholds:
75%: +15% chance to Concuss on hit.
50%: +15% crit chance.
25%: +15% bonus mitigation.
Rupee Cost: 350
Skill:
Brutalize: For 5 rounds, all of the Berserker's attacks have a 50% chance of taunting the enemy for one round. 10 round cooldown after the effect ends.
In addition, all of the Berserker's taunts deal 1% of the enemy's maximum hp in damage passively, up to a maximum of 2x the Berserker's Attack stat.
Rupee Cost: 350
Tier 4
Levels 30-34
Skill:
Skullcrusher: The Berserker delivers a powerful blow to an enemy, dealing 1.6x modifiable damage at the expense of -10% accuracy. This skill additionally has a 50% chance to Concuss the target for 1 round. 6 round cooldown.
Rupee Cost: 400
Skill:
Temper Anger: The Berserker attempts to calm him/herself, entering a soothing state of mind. For 2 rounds, or until the Berserker is hit by any damage source, the Berserker slowly restores his/her own health by his/her damage bonus amount every turn. Percent-based damage bonus is converted into a flat number for the purposes of calculating this heal (ie if the Berserker has 60 Attack and 10% damage bonus, it is calculated as 6 damage bonus).
The Berserker loses his/her damage bonus while this skill is in effect, but he/she may still attack while it is active. 8 round cooldown.
Rupee Cost: 400
NOTE: Once you choose a class specialization, you may NOT purchase skills from other specializations!
This shop is a work in progress.
Tier 3
Levels 20-24
Skill:
Berserk: Entering a state of rage so intense that it gave the Berserker its namesake, for 3 rounds, the warrior gains +20% bonus damage and a +50% chance to bleed the target for 50% of his/her Attack stat over 3 turns, at the expense of 10% accuracy. If the Berserker lands a crit while in this stance, the bleed is guaranteed. The Berserker may perform a basic attack upon switching into this stance. 8 round cooldown.
Rupee Cost: 300
Skill:
Sundering Blows: The brutal strikes of the Berserker shred through the enemy's defenses, reducing the enemy's Defense stat by 5% every time the Berserker lands an attack or skill, up to 50% defense reduction. The reduction automatically decays back to 0 if the Berserker does not strike the enemy for 3 rounds. This effect is passive.
Additionally, the Berserker may choose to activate this skill in order to perform a basic attack that automatically shreds the target's Defense by 20%. This Defense loss is added to the Berserker's usual stacks, and decays in the same manner. 4 round cooldown.
Rupee Cost: 300
Levels 25-29
Skill:
Adrenaline: The Berserker has an intense thirst for battle, shining in the face of death itself. For every 10% maximum hp loss the Berserker suffers, he/she gains 5% damage bonus. In addition, he/she gains other benefits upon reaching certain HP thresholds:
75%: +15% chance to Concuss on hit.
50%: +15% crit chance.
25%: +15% bonus mitigation.
Rupee Cost: 350
Skill:
Brutalize: For 5 rounds, all of the Berserker's attacks have a 50% chance of taunting the enemy for one round. 10 round cooldown after the effect ends.
In addition, all of the Berserker's taunts deal 1% of the enemy's maximum hp in damage passively, up to a maximum of 2x the Berserker's Attack stat.
Rupee Cost: 350
Tier 4
Levels 30-34
Skill:
Skullcrusher: The Berserker delivers a powerful blow to an enemy, dealing 1.6x modifiable damage at the expense of -10% accuracy. This skill additionally has a 50% chance to Concuss the target for 1 round. 6 round cooldown.
Rupee Cost: 400
Skill:
Temper Anger: The Berserker attempts to calm him/herself, entering a soothing state of mind. For 2 rounds, or until the Berserker is hit by any damage source, the Berserker slowly restores his/her own health by his/her damage bonus amount every turn. Percent-based damage bonus is converted into a flat number for the purposes of calculating this heal (ie if the Berserker has 60 Attack and 10% damage bonus, it is calculated as 6 damage bonus).
The Berserker loses his/her damage bonus while this skill is in effect, but he/she may still attack while it is active. 8 round cooldown.
Rupee Cost: 400